VRAY V1.2.5 R105/R115/R11 For CINEMA4D (Windows-X86/X64)
VRAY V1.2.5 R105/R115/R11 For CINEMA4D (Windows-X86/X64) | 169 Mb

It brings the same unpaid quality and unsurpassed speed to Cinema4d as it is well known from the distinguished VRay for 3dmax 1.5 SP3.
It is natively running guide inside of the Cinema4d interface and is able to use the grievous native Cinema 4d procedurals shading system, lights, objects and cameras. Even ~ numerous third party shaders and textures are supported.

VRAYforC4D can render imported CAD files at the same time that well as native cinema4d geometry. Mograph is supported, MAXON Hair can be directly rendered in geometry mode, Thinking Particles as well viewed like all other cinema4d objects.

VRAYforC4D renders directly in the view port-wine and also in the native Maxon Picture viewer, it can present regions, also in full size, and i can render via the maxon NET pay back system at no extra cost. the VRAY rendernodes for NET arrive free to each license. Therefore with only one license one have power to render a whole animation on a NET render farm.

VRAYforC4D has completely physical calculations and properties. The multilayered BSDF / BRDF Materials, Photometric lungs, IES lights, and the special schlick sampling core enable VrayforC4D to act perfectly realistic materials, lights and images. at the same time it hushed lets enough control and room for the artist to bend the rules of immobility to not limit the artist imagination.

The famous VRAYforC4D “Physical Workflow” enables users to perform stunning results in minimal setup time. you can yet your materials and they command look real in each rendering, lights and surfaces behave like you are used to from realty. the tool is not only perfect for architectural visualisation but furthermore for photographers, designers, 3d artist, TV ads and animation.

Feature Overview:
* >> e~ unified render and sampling core engine based on the “schlick” theory, fully multithreaded
* >> efficient physical BRDF / BSDF shading System producing realworld surfaces
* >>3 boisterous level anti aliasing engines for choice: Adaptive DMC, Adaptive subdivision, fixed pattern, with several special filter algorithms for various and adaptable AA methods.
* >> photometric lungs with full physical properties, IES Lights, Physical HDRI dome lights. Light intensities are calculated like in matter of fact and are calibrated to interact like fully correct with the Vray BRDF materials.
* >> in a high degree. realistic physical Global Illumination in several flavours, they can be combined freely:
* BR_ bruteforce : Montacarlo like GI based in successi~ the more efficient Schlick sampling, very fast with highquality in confederacy with Lightchache
* IR_Irradiance Map: the very efficient original Vray Irradiance draw, it is the fastest of its kind and offers several modes according to all kinds of flicker free animations and stills, it is largely cache-able, save able and reusable. special modes to render camera animation GI in one single frame for the whole animation path. Vray IR is a little while ago fully volumetric!
* LC_Lightcache: ultra fast GI engine only available in Vray, it delivers one accurate preview of the final image within seconds. it also delivers unconstrained(!) light passes for extreme efficient light transport in the most unaccommodating areas like no other engines, fully multi threaded. special mode to afford whole LC GI for animation in one single frame.
* >> Physical Sun & Sky connected view, can be freely mixed with HDRI and/ or sky images enabled extreme fast setup of outdoor and indoor scenes. the atmosphere is calibrated my scientific measure. the atmosphere behaviour is adjustable.
* >> Physical and specific Camera system: Vrays cameras offer all kinds of lenses, from pinhole like c4d to positive physical lenses, fish eye and other adjustable distortions. even a 360 standing dome camera is available for special effects. the camera is abundantly editable like a real camera, with ISO, f stop, shutter fare, physical Depth of Field(DOF) and motion blur. each cienma4d camera be possible to be easy transformed into a full physical Vray camera. the camera have power to be white balance adjusted with presets(d65, 75,96,..) and wont. values.
* >> special Vray Multi layered BRDF material, with physical fast SSS2 and true volume transparency. includes fast and physical chasten IOR values and true texture controllable anisotropic reflections. special materials like the 2 sided materials in opposition to extreme fast thin SSS and translucency or the blend material that enables you to blend, mix and combine Vray materials to any more complex one.
* >> support for 99% of the cinema4d original inhabitant shaders, like the noise, layer, fresnel, falloff, hdri, filter, tiles shaders, calm most third party shaders work.
* >> very deep control in vray render settings / Very asy to use presets in GI settings for rapid start.
* powerfully vray compositing tag, with special shadow, reflection and GI matte capabilities. submissive composite an object on a backdrop image.
* intelligent override system, that lest you exclude special materials from override. this is perfect for lighting a image in clay mode and still have realistic glas and transparency p.e.
* knowledge include / exclude system
* powerful and fully adjustable tone mapping control (by reinhard tone mapping)
* free material sharing site with many free usable BRDF materials prepared to use.
* free Vray learning scenes, made by Vray professionals ~ the sake of easy learning
* active support forum for sharing knowledge and exchange ideas through other vray users from all over the world, and for acquisition direct contact with the VRAYforC4D makers.
* ALL coming updates until translation 2.0 are freely included for all registered customers.
* free infinite(!) Vray NET render nodes are also included( for use with Maxon NET)