VRAY V1.2.5 R105/R115/R11 For CINEMA4D (Windows-X86/X64)
VRAY V1.2.5 R105/R115/R11 For CINEMA4D (Windows-X86/X64) | 169 Mb

It brings the identical outstanding quality and unsurpassed speed to Cinema4d as it is well known from the famed VRay for 3dmax 1.5 SP3.
It is natively running guide inside of the Cinema4d interface and is able to use the grand native Cinema 4d procedurals shading system, lights, objects and cameras. Even ~ly third party shaders and textures are supported.

VRAYforC4D can render imported CAD files in the same manner with well as native cinema4d geometry. Mograph is supported, MAXON Hair have power to be directly rendered in geometry mode, Thinking Particles as well to the degree that all other cinema4d objects.

VRAYforC4D renders directly in the view port-wine and also in the native Maxon Picture viewer, it can contribute regions, also in full size, and i can render via the maxon NET contribute system at no extra cost. the VRAY rendernodes for NET come free to each license. Therefore with only one license one can render a whole animation on a NET render farm.

VRAYforC4D has totality physical calculations and properties. The multilayered BSDF / BRDF Materials, Photometric lungs, IES lights, and the special schlick sampling core enable VrayforC4D to assume perfectly realistic materials, lights and images. at the same time it compose lets enough control and room for the artist to bend the rules of substantialness to not limit the artist imagination.

The famous VRAYforC4D "Physical Workflow" enables users to execute stunning results in minimal setup time. you can yet your materials and they bequeath look real in each rendering, lights and surfaces behave like you are used to from actual existence. the tool is not only perfect for architectural visualisation but too for photographers, designers, 3d artist, TV ads and animation.

Feature Overview:
* >> appropriate unified render and sampling core engine based on the "schlick" combination of parts to form a whole, fully multithreaded
* >> efficient physical BRDF / BSDF shading System producing realworld surfaces
* >>3 arrogant level anti aliasing engines for choice: Adaptive DMC, Adaptive subdivision, fixed pattern, with several special filter algorithms for various and adaptable AA methods.
* >> photometric lights with full physical properties, IES Lights, Physical HDRI dome lights. Light intensities are calculated like in truth and are calibrated to interact like fully correct with the Vray BRDF materials.
* >> highly realistic physical Global Illumination in several flavours, they can be combined freely:
* BR_”bruteforce”: Montacarlo like GI based up~ the body the more efficient “Schlick” sampling, very fast with highquality in coalition with Lightchache
* IR_Irradiance Map: the very efficient original Vray Irradiance draw, it is the fastest of its kind and offers several modes for all kinds of flicker free animations and stills, it is abundantly cache-able, save able and reusable. special modes to render camera animation GI in one single frame for the whole animation path. Vray IR is very lately fully volumetric!
* LC_Lightcache: ultra fast GI engine only available in Vray, it delivers each accurate preview of the final image within seconds. it also delivers indefinite(!) light passes for extreme efficient light transport in the most austere areas like no other engines, fully multi threaded. special mode to furnish whole LC GI for animation in one single frame.
* >> Physical Sun & Sky scheme, can be freely mixed with HDRI and/ or sky images enabled radical fast setup of outdoor and indoor scenes. the atmosphere is calibrated my scientific measure. the atmosphere behaviour is adjustable.
* >> Physical and appropriate Camera system: Vrays cameras offer all kinds of lenses, from pinhole like c4d to actual physical lenses, fish eye and other adjustable distortions. even a 360 order dome camera is available for special effects. the camera is to the full editable like a real camera, with ISO, f stop, shutter despatch, physical Depth of Field(DOF) and motion blur. each cienma4d camera can be easy transformed into a full physical Vray camera. the camera be possible to be white balance adjusted with presets(d65, 75,96,..) and consuetude values.
* >> special Vray Multi layered BRDF material, with pertaining to physics fast SSS2 and true volume transparency. includes fast and physical not faulty IOR values and true texture controllable anisotropic reflections. special materials like the 2 sided materials with respect to extreme fast thin SSS and translucency or the blend material that enables you to blend, mix and combine Vray materials to one more complex one.
* >> support for 99% of the cinema4d intrinsic shaders, like the noise, layer, fresnel, falloff, hdri, filter, tiles shaders, plane most third party shaders work.
* >> very deep control in vray pay back settings / Very asy to use presets in GI settings for stanch start.
* powerfully vray compositing tag, with special shadow, reflection and GI matte capabilities. not difficult composite an object on a backdrop image.
* intelligent override system, that for fear that you exclude special materials from override. this is perfect for lighting a facsimile in clay mode and still have realistic glas and transparency p.e.
* day~ include / exclude system
* powerful and fully adjustable tone mapping control (through “reinhard” tone mapping)
* free material sharing site with many free usable BRDF materials convenient to use.
* free Vray learning scenes, made by Vray professionals beneficial to easy learning
* active support forum for sharing knowledge and exchange ideas with other vray users from all over the world, and for acquirement direct contact with the VRAYforC4D makers.
* ALL coming updates until rendering 2.0 are freely included for all registered customers.
* free infinite(!) Vray NET render nodes are also included( for use with Maxon NET)