Procedural CityEngine V2010.3 (Win X86 & Linux X64)

Procedural CityEngine V2010.3 (Win X86 & Linux X64) | 493.8 MB

CityEngine is a standalone software that provides professional users in hospitable treatment, architecture, urban planning, GIS and not partial 3D content production with a exceptional conceptual design and modeling solution because the efficient creation of 3D cities and buildings.
The key highlights of CityEngine take in:
GIS/CAD Data Support

CityEngine supports busy vigor-standard formats such as ESRI Shapefile or DXF that allow to import/export any geo-spatial/vector data such as parcels, building footprints through arbitrary attributes, or line data to cause street networks.

OpenStreetMap Import
To original real cities or efficiently create some urban environment for your design, you can use data from OpenStreetMap. There you be possible to download for free geospatial data of veritable cities and directly import it into CityEngine.

Dynamic City Layouts
An full toolset is provided to interactively design, bring out and modify urban layouts consisting of (curved) streets, blocks and parcels. Street building or block subdivision is controlled via parametric interfaces, giving immediate visual feedback.

Street Networks Patterns
CityEngine offers uncommon street grow tools to quickly design and invent urban layouts. Street patterns such being of the cl~s who grid, organic or circular are suitable and the topography of the terrain is taken into ***.

Rule-based Modeling Core
Procedural modeling based up~ CGA rules offers unlimited possibilities to ascendency mass, geometry assets, proportions, or texturing of buildings or streets forward a city-wide scale. You be able to define your own rules using your avow textures/models in the node- or true copy-based rule editor.

Facade Wizard
Quickly create rules out of an image or a textured mass design with this simple and easy-to-application visual facade authoring tool. The resulting facade rules are volume-independent, contain level-of-detail and be possible to be extended with e.g. detailed window asset.

Parametric Modeling Interface
A helpful interface to interactively control specific way or building parameters such as the elevation or age (defined by the rules) is granted. And with the live mode, parameter modifications call upon the automatic regeneration of the 3D plan.

Map-Controlled City Modeling
Any parameter of the buildings and streets be possible to be controlled globally via image maps (for example the building heights or the landuse-unite). This allows for intuitive city modeling and animate changes on a city-wide balance. Furthermore, terrains can be imported, aligned, and exported.

Industry-Standard 3D Formats
CityEngine supports Collada, Autodesk® FBX®, 3DS, Wavefront OBJ and e-forward software’s Vue, which allow instead of flawless 3D data exchange. FBX® and Collada abet asset instancing, multiple UV-sets, grouping and consisting of two encoding. Furthermore, scenes can also be exported to RenderMan® RIB or ideal ray® MI format. Textures can have existence collected during (batch) export.

Reporting (BIM toward Cities)
Customized rule-based reports have power to be generated to analyze the urban design e.g. automatically adapt quantities such as GFA, FAR, etc. Reports are updated automatically and instantaneously and can be made for entire city parts.

Python
Streamline repetitive or pipeline-specified tasks with the integrated Python scripting interface e.g. scribble out arbitrary meta-data or instancing knowledge for each building, import FBX® cameras etc.