Procedural CityEngine V2010.3 (Win X86 & Linux X64)

Procedural CityEngine V2010.3 (Win X86 & Linux X64) | 493.8 MB

CityEngine is a standalone software that provides professional users in festival, architecture, urban planning, GIS and not special 3D content production with a unique conceptual design and modeling liquefaction for the efficient creation of 3D cities and buildings.
The clew highlights of CityEngine include:
GIS/CAD Data Support
CityEngine supports busy vigor-standard formats such as ESRI Shapefile or DXF what one. allow to import/export any geo-spatial/vector premises such as parcels, building footprints with arbitrary attributes, or line data to originate street networks.

OpenStreetMap Import
To pattern after real cities or efficiently create each urban environment for your design, you be able to use data from OpenStreetMap. There you be able to download for free geospatial data of absolute cities and directly import it into CityEngine.

Dynamic City Layouts
An distinct toolset is provided to interactively design, edit and modify urban layouts consisting of (curved) streets, blocks and parcels. Street formation or block subdivision is controlled via parametric interfaces, giving immediate visual feedback.

Street Networks Patterns
CityEngine offers unexampled street grow tools to quickly design and arrange urban layouts. Street patterns such similar to grid, organic or circular are beneficial and the topography of the terrain is taken into ***.

Rule-based Modeling Core
Procedural modeling based on CGA rules offers unlimited possibilities to ascendency mass, geometry assets, proportions, or texturing of buildings or streets ~ward a city-wide scale. You be possible to define your own rules using your possess textures/models in the node- or body -based rule editor.

Facade Wizard
Quickly appoint rules out of an image or a textured mass image with this simple and easy-to-employment visual facade authoring tool. The resulting facade rules are weak glue-independent, contain level-of-detail and be possible to be extended with e.g. detailed window asset.

Parametric Modeling Interface
A suitable interface to interactively control specific public way or building parameters such as the height or age (defined by the rules) is provided. And with the live mode, parameter modifications adjure the automatic regeneration of the 3D plan.

Map-Controlled City Modeling
Any parameter of the buildings and streets be able to be controlled globally via image maps (concerning example the building heights or the landuse-be associated with). This allows for intuitive city modeling and passionate changes on a city-wide dish . Furthermore, terrains can be imported, aligned, and exported.

Industry-Standard 3D Formats
CityEngine supports Collada, Autodesk® FBX®, 3DS, Wavefront OBJ and e-forward software’s Vue, which allow on account of flawless 3D data exchange. FBX® and Collada sustain asset instancing, multiple UV-sets, grouping and dual encoding. Furthermore, scenes can also have ~ing exported to RenderMan® RIB or intellectual ray® MI format. Textures can subsist collected during (batch) export.

Reporting (BIM as being Cities)
Customized rule-based reports be possible to be generated to analyze the urban design e.g. automatically estimate quantities such as GFA, FAR, etc. Reports are updated automatically and forthwith and can be made for well city parts.

Python
Streamline repetitive or pipeline-definite tasks with the integrated Python scripting interface e.g. set down in writing out arbitrary meta-data or instancing advice for each building, import FBX® cameras etc.