Rayfire v1.5005 pluss tutorials

Rayfire v1.5005 pluss tutorials | 438.89 MB

RayFire Tool gives you the dexterity to fragment, destroy, demolish, wreck, make tractable down, wreak havoc, blow up, fly open, detonate, explode, shoot and do other similar things you have always dreamed of to make in Max.
RayFire Tool feature bound:

* NVidia PhysX Rigid Body support via RayFire user interface. Newest RayFire Tool 1.5 supports PhysX on account of 32 and 64 bit 3ds Max versions.
* NVidia PhysX Influence. Allows You to feign on objects in sumulation by forces, spacewarps and catch mice cursor. Animatable Time Scale property allows You to occasion Bullet Time effect in a seconds.
* Glueing. Allows you to gelatine objects together and break connections between them during simulation.
* Interactive Demolition System instead of NVidia PhysX engine. Creates dynamic pretence and demolishes objects accordingly to their corporeal and collision strength. Each fragment be able to demolish further with proper amount of interference strength.
* Different Fragmentation types. Allows you to fraction geometry objects. RayFire Tool supports Irregular, Uniform, Voronoi, Wood splinters fragmentation types. Ability to draw cuts to boot your objects by mouse.
* Explosion. Allows you to realistically detonate objects.
* Reactor Rigid Body support by way of RayFire user interface.
* Reactor Hit, Displace, and Holes Impact dformations with regard to shooting.
* Various effects for shooting, of that kind as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and some Custom objects which you can give the signification of by yourself.
* Interactive Layer Manager. Allows you to interactively make some ~ in. properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.
* Automatic update rule.