Procedural CityEngine V2010.3 (Win X86 & Linux X64)
Procedural CityEngine V2010.3 (Win X86 & Linux X64)
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Procedural CityEngine V2010.3 (Win X86 & Linux X64) | 493.8 MB
CityEngine is a standalone software that provides professional users in hospitable treatment, architecture, urban planning, GIS and catholic 3D content production with a rare conceptual design and modeling solution instead of the efficient creation of 3D cities and buildings.
The elucidation highlights of CityEngine include:
GIS/CAD Data Support
CityEngine supports industrial art-standard formats such as ESRI Shapefile or DXF what one. allow to import/export any geo-spatial/vector given conditions such as parcels, building footprints through arbitrary attributes, or line data to produce street networks.
OpenStreetMap Import
To pattern real cities or efficiently create an urban environment for your design, you be able to use data from OpenStreetMap. There you be possible to download for free geospatial data of substantive cities and directly import it into CityEngine.
Dynamic City Layouts
An perceived at once toolset is provided to interactively design, superintend the publication of and modify urban layouts consisting of (curved) streets, blocks and parcels. Street building or block subdivision is controlled by way of parametric interfaces, giving immediate visual feedback.
Street Networks Patterns
CityEngine offers single street grow tools to quickly design and build urban layouts. Street patterns such being of the kind which grid, organic or circular are to be availed of and the topography of the terrain is taken into ***.
Rule-based Modeling Core
Procedural modeling based forward CGA rules offers unlimited possibilities to command mass, geometry assets, proportions, or texturing of buildings or streets put ~ a city-wide scale. You can define your own rules using your admit textures/models in the node- or clause-based rule editor.
Facade Wizard
Quickly produce rules out of an image or a textured mass type with this simple and easy-to-exercise visual facade authoring tool. The resulting facade rules are sizing-independent, contain level-of-detail and be able to be extended with e.g. detailed window asset.
Parametric Modeling Interface
A fit interface to interactively control specific way or building parameters such as the elevation or age (defined by the rules) is provided. And with the live mode, parameter modifications pray to the automatic regeneration of the 3D original.
Map-Controlled City Modeling
Any parameter of the buildings and streets can be controlled globally via image maps (on the side of example the building heights or the landuse-commingle). This allows for intuitive city modeling and expeditious changes on a city-wide progressive series. Furthermore, terrains can be imported, aligned, and exported.
Industry-Standard 3D Formats
CityEngine supports Collada, Autodesk® FBX®, 3DS, Wavefront OBJ and e-put ~ software’s Vue, which allow concerning flawless 3D data exchange. FBX® and Collada put up with asset instancing, multiple UV-sets, grouping and binary encoding. Furthermore, scenes can also have ~ing exported to RenderMan® RIB or ideal ray® MI format. Textures can exist collected during (batch) export.
Reporting (BIM during the term of Cities)
Customized rule-based reports have power to be generated to analyze the urban design e.g. automatically reckon quantities such as GFA, FAR, etc. Reports are updated automatically and instantaneously and can be made for undivided city parts.
Python
Streamline repetitive or pipeline-especial tasks with the integrated Python scripting interface e.g. jot down out arbitrary meta-data or instancing advice for each building, import FBX® cameras etc.
Procedural CityEngine V2010.3 (Win X86 & Linux X64)
Latest update: Wednesday, 30, May, 2012
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Download Procedural CityEngine V2010.3 (Win X86 & Linux X64).
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