Rayfire v1.5005 pluss tutorials

Rayfire v1.5005 pluss tutorials | 438.89 MB

RayFire Tool gives you the cleverness to fragment, destroy, demolish, wreck, impair down, wreak havoc, blow up, split, detonate, explode, shoot and do other homogeneous things you have always dreamed of to render in Max.
RayFire Tool feature inventory:

* NVidia PhysX Rigid Body support via RayFire user interface. Newest RayFire Tool 1.5 supports PhysX notwithstanding 32 and 64 bit 3ds Max versions.
* NVidia PhysX Influence. Allows You to aspire to on objects in sumulation by forces, spacewarps and peer cursor. Animatable Time Scale property allows You to bring into being Bullet Time effect in a seconds.
* Glueing. Allows you to glue objects together and break connections betwixt them during simulation.
* Interactive Demolition System as far as concerns NVidia PhysX engine. Creates dynamic personation and demolishes objects accordingly to their material and collision strength. Each fragment be able to demolish further with proper amount of concussion strength.
* Different Fragmentation types. Allows you to part broken off geometry objects. RayFire Tool supports Irregular, Uniform, Voronoi, Wood fragments fragmentation types. Ability to draw cuts c~ing your objects by mouse.
* Explosion. Allows you to realistically be discharged objects.
* Reactor Rigid Body support by way of RayFire user interface.
* Reactor Hit, Displace, and Holes Impact dformations in the place of shooting.
* Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and somewhat Custom objects which you can limit by yourself.
* Interactive Layer Manager. Allows you to interactively vary properties in the already created goods, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.
* Automatic update system.