Procedural CityEngine V2010.3 MacOSX x64 -XFORCE
Procedural CityEngine V2010.3 MacOSX x64 -XFORCE
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Procedural CityEngine V2010.3 MacOSX x64 -XFORCE | 233.5 MB
CityEngine is a standalone software that provides professional users in treat, architecture, urban planning, GIS and ill-defined 3D content production with a peculiar conceptual design and modeling solution towards the efficient creation of 3D cities and buildings.
The clew highlights of CityEngine include:
GIS/CAD Data Support
CityEngine supports sedulousness-standard formats such as ESRI Shapefile or DXF which allow to import/export any geo-spatial/vector given conditions such as parcels, building footprints by arbitrary attributes, or line data to bring into being street networks.
OpenStreetMap Import
To make a ~ of real cities or efficiently create ~y urban environment for your design, you be possible to use data from OpenStreetMap. There you have power to download for free geospatial data of actual cities and directly import it into CityEngine.
Dynamic City Layouts
An intuitive toolset is provided to interactively design, conduct and modify urban layouts consisting of (curved) streets, blocks and parcels. Street fabrication or block subdivision is controlled via parametric interfaces, giving immediate visual feedback.
Street Networks Patterns
CityEngine offers singular street grow tools to quickly design and put together urban layouts. Street patterns such while grid, organic or circular are useful and the topography of the terrain is taken into exposition.
Rule-based Modeling Core
Procedural modeling based forward CGA rules offers unlimited possibilities to have charge of mass, geometry assets, proportions, or texturing of buildings or streets in successi~ a city-wide scale. You can define your own rules using your admit textures/models in the node- or text-based rule editor.
Facade Wizard
Quickly cause rules out of an image or a textured mass form with this simple and easy-to-appliance visual facade authoring tool. The resulting facade rules are bulk-independent, contain level-of-detail and be possible to be extended with e.g. detailed window asset.
Parametric Modeling Interface
A adapted interface to interactively control specific street or building parameters such as the altitude. or age (defined by the rules) is on condition. And with the live mode, parameter modifications pray the automatic regeneration of the 3D protoplast.
Map-Controlled City Modeling
Any parameter of the buildings and streets be possible to be controlled globally via image maps (for example the building heights or the landuse-incorporate). This allows for intuitive city modeling and animate changes on a city-wide scale. Furthermore, terrains can be imported, aligned, and exported.
Industry-Standard 3D Formats
CityEngine supports Collada, Autodesk® FBX®, 3DS, Wavefront OBJ and e-forward software’s Vue, which allow towards flawless 3D data exchange. FBX® and Collada represent asset instancing, multiple UV-sets, grouping and consisting of two encoding. Furthermore, scenes can also subsist exported to RenderMan® RIB or ideal ray® MI format. Textures can have ~ing collected during (batch) export.
Reporting (BIM for Cities)
Customized rule-based reports have power to be generated to analyze the urban design e.g. automatically count quantities such as GFA, FAR, etc. Reports are updated automatically and instantaneously and can be made for faultless city parts.
Python
Streamline repetitive or pipeline-peculiar tasks with the integrated Python scripting interface e.g. scrawl out arbitrary meta-data or instancing accusation for each building, import FBX® cameras etc.
System:
Mac Platform: Intel
Includes: K
OS rendition: Mac OS X 10.5 (Leopard) and Mac OS X 10.6 (Snow Leopard), 64bit, Intel and nothing else
Processor type(s) & speed: 64bit, Intel only
RAM minimum: 2 gig
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Procedural CityEngine V2010.3 MacOSX x64 -XFORCE
Latest update: Wednesday, 30, May, 2012
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Download Procedural CityEngine V2010.3 MacOSX x64 -XFORCE.
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