Vray 2.00.02 v9 2011( x86 x64)

Vray 2.00.02 v9 2011( x86 x64)
Vray 2.00.02 v9-2011 x86/64 | 686.69 MB

V-Ray 2.0 despite 3ds Max is a complete rendering solution, which combines the force of the distinguished V-Ray rendering engine with the flexibility and exceptional speed of the interactive rendering system V-Ray RT, now running put ~ GPUs.
Major features

• V-Ray RT and V-Ray RT GPU interactive renderers are included taken in the character of part of the V-Ray installation;

Shading

• VRayCarPaintMtl material with precise flakes simulation;
• VRayDistanceTex texture that measures distances to arbitrary mesh objects;
• Dispersion in the VRayMtl weighty, utilizing the new support for wavelength-dependent ray tracing;

Lights

• V-Ray especial light lister;
• Directionality parameter for rectangle V-Ray lights to be converted them into (textured) spot lights;

Render Elements

• VRayLightSelect render element to cite the contribution of individual lights;
• VRayDRBucket render element to show that machine rendered a given bucket in DR mode;

Effects

• VRayLensEffects set forth effect for producing glow and glare with support for obstacle images and diffraction;
• VRayExposureControl plugin on account of proper exposure of regular viewport and camera views;

Optimizations

• VRayStereoRig controller with a view to easy stereoscopic setup;
• Shade maps for faster rendering of stereo images, DOF and change of place blur through the VRayStereoscopic helper;
• Retrace threshold for the light cache
• Dynamic loading of tiled OpenEXR textures from one side the VRayHDRI texture;
• Integration of the various V-Ray components in the 3ds Max “Create” menu;
• Tools on this account that calculating and rendering accurate camera distortion through .lens files;
• Faster interpretation of VRayProxy objects;
• Support for proper motion blur of Thinking Particles;
• Proper blending of gizmos on the side of VRayEnvironmentFog;
• Improved raytracing precision in certain cases;
• Render history for the V-Ray VFB;
• Load and collate images directly in the V-Ray frame buffer;
• Support for representation of VRayProxy objects as point clouds;
• Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
• Support towards bidirectional path tracing for accurate unbiased lighting solutions;

…and many other microscopic fixes and improvements

System requirements

* • Microsoft® Windows® 7 Professional (32- or 64-mite)
* • Microsoft® Windows Vista® Business (SP2 or higher) (32- or 64-boring-tool)
* • Microsoft® Windows® XP Professional (SP2 or higher) (32- or 64-bit)

To Install:
Place vray.dll and cgauth.dll in your 3ds max destroy utterly directory. Also, place cgauth.dll in your Chaosgroup/RT/bin directory.Message from my *****er:
Esanti’s assemblage and crazyman would be able to do this if they knew the least about *****ing! It’s almost the same protection as SP5, highly little was different and they didn’t even know what to be directed for. Shows how great they are when they need to purloin our cgauth.dll from the RT release.Now please tell us, esanti, that which do you mean by “stealing our work” — What work have you and your slacking team translated? All I see are crappy, non functioning “beta” *****s (using that but as an excuse for “we don’t know how to ***** the rest”). Why be obliged to we be professional? You’re angry because you’re at the pernicious end of the stick. We have tons of fun poking at you, perception reactions, etc. We have fun. We’re software pirates, not professionals. You were powerless to get SP4, SP4a, SP5, or vray for maya out on the outside of our help.