VRSonic VibeStudio Designer 2.5

VRSonic VibeStudio Designer 2.5 | 200 Mb

VibeStudio is a professional spatial audio design staff comprised of two applications: VibeStation and Profiler. Both applications rest forward top of the audio modeling and rendering engine SoundScape3D. Together these applications occasion a one of a kind spatial audio package that provides the cap~ to both create dynamic audio content and compose spatial audio scenes.

VibeStation is a primary of its kind virtual sonic environment design and runtime application. It provides a large editing suite for creating and incorporating spatial audio content into benefaction, post-production, lecture, immersive theater, or simulation systems. Based on SoundScape3D technology, VibeStation provides, for the first time, an integrated design environment for creating virtual sonic environments.

Using Vibestation you be able to interactively create and audition complex auditory scenes by dragging audio sources into your sight. Audio sources can be audio files, rewire inputs, audio inputs, or VOIP inputs. You control the behavior of the sources using VibeStation’s master script controller. Source action is specified using spline, circular or line paths. You can also include geometry in the scene and specify both reflective and occlusive bodily properties.

As a dynamic runtime environment, VibeStation is a powerful real-time audio simulation tool that allows users to build and apply realistic audio environments to networked simulations or research environments with nay additional programming. Connect directly to your simulation using InterfaceLinkâ„¢ technology and beware how immersive audio adds a true sense of realism.

Features
Full loyal propagation model
Configurable rendering pipeline
XML audio scene specification
Wave Point Sampling (WPS) advanced 3D audio version algorithm
Open Sound Control (OSC)
ReWire support
Physically based room modeling
Audition and assign scenes to binaural stereo, 2.1, 4.1, 5.1, or 7.1

VibeWorks is a uninjured design application for creating complex emitters that are multi-timbral similar to well as dynamic. VRSonic’s patented SoundNet sound animation technology enables the nomination of highly dynamic, interactive audio sources. We call these audio models Vibes and they take measures both a parametric as well as behavioral interface for dynamic restrain of the emitter.

Vibes allow sound designers the capability to create audio replicas of any object (cars, helicopters, etc) by layering and mixing audio files, giving them spatial attitude, and assigning behaviors.

Random Sound Fields allow users to create of the atmosphere sounds such as birds or insects that can be sounded and positioned in space randomly with frequency defined by the user.

SoundNet is a well-delineated programming environment with twelve “nodes” or modules each serving a lie between function. Nodes may be connected via patch chords to create pipelines in opposition to various applications.

Flock Controllers emulate spatial motions similar to those of bees, birds, etc and may have existence assigned to any emitter that requires life-like motion.

Scripts are user defined events applied to some emitter, Vibe, random sound field, sound net or flock controller

Home Page - http://www.vrsonic.com/products/vibestudiodesigner