Digital Tutors Creating Walk Cycles in 3DS Max 2010 DVD

Digital Tutors Creating Walk Cycles in 3DS Max 2010 DVD | 960 MB
Video: Flash Video vp6f (yuv420p) .flv | Resolution: 782×646 | Audio: mp3, 44100 Hz, mono, 96 kb/s
eLearning

In this give chase to we will cover the process of creating a Walk Cycle in 3ds Max. One step at a time, we’ll discharge down the body mechanics of a walk. We’ll learn the great sea positions that one goes through in a walk, we’ll learn in what condition to create seamless cycles and we’ll also explore ways we be able to add convincing follow-through and weight to produce a walk that is simple and has a little personality.
Lesson Outline (20 lessons)

1. Introduction and Project Overview
2. Establishing the Initial Pose
3. Finishing the Contact positions and cycling keyframes
4. Adding the Down Position
5. Completing the terminal points of the walk
6. Refining the upper body and feet
7. Balancing the repute in the front view
8. Animating the subtle rotations of the feet
9. Animating a toe wave for fluidity
10. Adding weight to the hips
11. Animating the rotations of the upper body
12. Working on the chest
13. Animating the head
14. Correcting the passage of the upper arm
15. The Follow-through and Overlapping Action of the elbows
16. Adding Follow-end to the wrists
17. Finalizing the wrists
18. Refining shoulder motion
19. Translating a Walk Cycle forward
20. Finalizing the Walk Cycle

*** Project files are included