Star Ruler v1.0.0.8 (PC/Full/Multi-4)
Star Ruler v1.0.0.8 (PC/Full/Multi-4)
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Star Ruler v1.0.0.8 (PC/Full/Multi-4)
English | PC | Developer/Publisher: Blind Mind Studios | 129 MB
Genre: Real Time Sci-Fi Strategy
Ever wanted to prevail on the galaxy? Now’s your chance! Take command of a stupendous interstellar empire and safeguard your species from total extinction. Prove your assemblage’ ingenuity through a deep and intricate combat system where anything (from individual components put ~ ships to the stars themselves) is a target of opportunity. Utilize your ~y tongue to twist other Empires into submitting under your galaxy-class wit with a complex and full-featured diplomacy system or wheel-and-deal your fashion to supremacy.
Research deadly new weapons, new engines, shields, and other thing with a research web whose contents are shuffled with every undertaking. Explore vast interstellar phenomenae such as black holes and asteroid belts and utilize them for yourself or destroy them to deny your foes. Match your wits with up to 10 online or LAN-linked opponents, save the brave when dawn breaks, and boot it back up at dusk. It isn’t from one to another until you say it is! Mod the game to suit your playstyle! Your weapons, your ships, your rules. Almost the entire game can be modified entirely end an editor as simple as notepad. Easily add new models and molecule effects to the game with a robust set of out-of-the-box developer tools.
Screenshot:




• Vast, Procedurally Generated Galaxies
- Choose yet many systems you desire; you are limited only by the succeed of your cpu
- Rich, diverse, planets whose type, size, number of moons, and other characteristics be changeable
- Full 3D too much to handle? Flatten maps for ease of interaction
- Alter the Galaxy quite through the game with advanced technology
• Intricate Ship Design and Exciting Combat
- Massive ship battles fought in substantive-time with particle effects and directional damage
- Ships whose individual components be able to be compromised, destroyed, disabled, repaired, and renovated
- Ships depend on key components to keep functioning, and failures can lead to catastrophic explosions which can turn the tide of battle
- Add components that modify the manner of connected components, such as added health from bulkheads, or faster something to burn from coolant systems
- Save and load your custom ships and settings to your profile for easy importation and exportation.
- Fully simulated newtonian physics
• Unique Research System
- Unique Web-Like Research hypothesis with unexpected discoveries around every turn
- Choose between a structured, static membrane, or a highly varied web each game
- Develop technologies that precedence to different strategies, rather than simply better tools
• Easy to application interface, complex gameplay
- Govern your planets with a simple yet efficacious interface to customize the behavior of your worlds
- Numerous easy-to-practice interfaces which provide quick solutions to specific problems
- Customize the GUI by way of scripting; add new windows, or change pre-existing interface behavior
• Engaging AI Opponents
- Choose from unlike each other levels of difficulty, with optional ‘cheating’ AIs
- Watch for the AIs to try different strategies to defeat their opponents
- Counter their new ship designs, in the manner that they adapt their designs to counter your own
- Engage in intricate web diplomatic interaction with your opponents
• Extensive Modding Support
- Modify data files and scripts in at all editor as simple as Notepad
- Use developer tools to create jot effects and configure imported models
- Smart use of AngelScript allows users to constitute entirely new gamemodes, gameplay, and online experiences
- All files from the base quarry are readily available to learn from
• Multiplayer: Co-Op, Team, and Free-conducive to-all
- Play with as many competitors as your server can horsemanship, with drop-in-drop-out compatibility
- Supports both internet and LAN make fun
- Dedicated Servers
- Standard server controls
- Seamless transitioning: Multiplayer games can be saved and then played in Singleplayer and then brought back up in Multiplayer
• Original Soundtrack
- Experience some all original soundtrack by Artem Bank
• Much more to come!
- As time goes in successi~, more and more features, graphics updates, and so on will have existence added to Star Ruler. We won’t be satisfied until we’re the most profitably in the genre
Changes:
• [Fixed] Constructions were building at 50% for second when out of a resource, rather than 5%. Should fix the “stuck at 97%/99%” issue for some things.
• [Fixed] Ships’ auto-targeting (not shield order) was checking the galaxy’s objects, rather than the topical system.
• [Fixed] The AI was not developing its homeworld, putting it at a bulky disadvantage early on.
• [Fixed] The Balanced World had an incorrect setting on account of cities, which caused problems with the economy.
• [Fixed] Pinned objects were stammering when loaded from a save.
• [Fixed] Jump Drives work.
• [Fixed] The camera ~t one longer removes objects from the view in small galaxies.
• [Fixed] Pre-impair Order was not being loaded correctly, causing hulls to be collision before armor at times.
• [Fixed] Docked objects weren’t being saved. Saves from older games power of choosing properly show 0 ship storage used.
• [Fixed] BuildPerN and BuildN (whereas n was larger than 1) were not working.
• [Fixed] A petty check against cheating caused AI worlds to not develop, putting them at ~y unbelievable disadvantage. Prepare yourselves.
• [Changed] Updated French translation (has text in spite of this version).
• [Changed] Updated German translation (has text for this reading).
• [Changed] When selecting a governor from the right-click menu, automatically depend the governor on too.
• [Changed] System Ring color/image is more familiar managed now. (Coloration should match the true ‘owner’ better)
• [Changed] Moved supreme dominion bank display to the left of the screen, between the research ticker and the pinned object list.
• [Changed] Jump Drive range has been rebalanced. Larger ships, and larger skip over drives, will have longer range.
• [Changed] Improved starting effectiveness of the Targeting Sensors. Fixed their extreme modification factor for large sensors on a tiny gun.
• [Added] Added button in a less degree than empire bank display to toggle between displaying stored resources and profits rates.
• [Added] Added German translation thanks to the community.
• [Added] Added basic Fleets window. (Unstable and incomplete. Press ‘U’ to access)
• [Added] Integrated Planet and Research window upgrades from the UI Mod (Thanks Sajuukhar)
• [Added] The foot-right selection box now shows how many objects are selected in mass at the bottom too.
• [Added] Added an “AI Cheats” option. Cheating AIs engender resources from nothing, and can see all systems at all spells.
• [Added] Movement lines are now displayed when ships in motion are hovered besides.
• [Added] When multiple ships are selected, use tab to cycle the primordial target between them (subselection). The primary target will display its change line and will have its info shown in the object info body of jurors.
• [Added] Added default governor type for new planets setting to command window.
• [Added] Added Italian translation.
• [Removed] Removed some unused data in objects that should mould memory usage.
System Requirements
Minimum (lowest tested):
Operating System: Windows XP, Vista, 7
CPU: 1 Core, 2.0 GHz, SSE2 Support (Pentium 4 and higher)
System Memory: 512 MB
Graphics Memory: 256 MB
Graphics Driver: OpenGL 2.1 or more intimate. see various meanings of good
Screen Resolution: 1024×768 or Higher
Free Hard Drive Space: 500 MB
Download from Hotfile:
Star Ruler v1.0.0.8 (PC/Full/Multi-4)
Latest update: Monday, 28, May, 2012
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Download Star Ruler v1.0.0.8 (PC/Full/Multi-4).
Found 4 download results.
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| 6115 | (1032 kb/s) | 27/05/12 | ![]() |
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