Portal 1 [Full Rip]
Portal 1 [Full Rip]
PC | Windows | EN | Valve Software | 583 Mb
Genre: Sci-Fi First-Person.

When Portal was originally released as part of The Orange Box in October of last year, its uniquely puzzling gameplay and shady, sharp-witted humor thrilled consumers and critics alike. Set in a dark scientific facility, Portal introduced players to new ways of moving from one side the gameworld that challenged their perspective and flexed their spatial awareness. The toss-perfect voice-over soon became stuff of Internet legend, and the strain that played during the end credits was so popular that it has since been released as a downloadable track for Rock Band. The sole real complaint that surfaced was that the game ended too swiftly. Recently released as a stand-alone retail product, Portal remains a rare gem of a game that packs a huge amount of appeal into a small package.

At the outset of Portal, you be active up in a sleeping pod. Rising to the tinny sound of Muzak playing up~ a radio, you look around your glass-walled cell and intelligence that there is no door. A sedate, quasi-robotic voice welcomes you to your “rest vault,” mentions something about “enrichment center activities,” and alerts you that a passage-way will be opening shortly. A moment later, a tall, orange-rimmed oval appears on the wall next you. Looking through the glass to the hallway outer your cell, you notice a similar, blue-rimmed oval. Inside the chapfallen oval stands a woman in an orange jumpsuit who appears to exist mimicking your every move. Then you realize that the woman is you, and that you are looking at yourself in side view. Stepping through the oval, you find yourself in the hallway external of the relaxation vault, looking in at where you stood right a moment ago. You’ve just had your first taste of portals, and it’s singly going to get weirder from here on out.

The first hardly any levels of Portal introduce you to fairly simple applications of entrance technology, eventually putting the portal gun in your hands and enabling you to make portals anywhere you like. Well, not quite anywhere. Certain surfaces are not gateway-able, and this is one way that subsequent levels, known to the degree that test chambers, become more difficult. Other elements, such as energy balls, weighted cubes, put a ~ on switches, and moving platforms, are incorporated into the test chambers in increasingly exacting ways, however the real complexity and the real genius of Portal lie in the call for of “thinking in portals.”

Sure, you know that if you seat portals here and there, you will enter here and exit there, but what if here is the floor 20 feet below you and there is a spot high up on the wall? You’ll keep in pay your momentum while going through the portal, so entering the overthrow portal at speed will rocket you out of the wall portal perpendicular to the floor. This has a profound impact on your military science, but not all portal-thinking is strategic. If you place single in kind portal at your feet and the other on the ceiling overheard, inclination you fall forever? Or if you put two portals on the get the better of side by side, could you create a reasonable facsimile of whack-a-mole? The magic of Portal is that it truly does inspire this unexampled flavor of spatial imagination, and once you get a taste, you’ll subsist delighted to find yourself thinking in portals even when you’re not in brow of your PC.

If portal technology is the meat of the amusement, then GLaDOS is the perfectly paired wine. The omnipresent voice that guides you end the test chambers, GLaDOS initially reveals a dry, almost unintentional thinking principle of humor in the first few test chambers. As you progress, her propensity begins to show signs of self-awareness, eventually blossoming into a thing too hilarious and too well-deployed to spoil here. Suffice it to argue, it is one of the chief pleasures of Portal and features more of the best writing in video game history.

Screenshots:
Portal 1 [Full Rip]
Portal 1 [Full Rip]