Portable Star Ruler 1.0.0.8

Portable Star Ruler 1.0.0.8 vip
Portable Star Ruler 1.0.0.8
PC | Windows | EN | Blind Mind Studios | 134 Mb
Genre: Sci-Fi, Strategy

Ever wanted to bridle the galaxy? Now’s your chance!
Take command of a mighty interstellar empire and safeguard your species from total extinction. Prove your collection’ ingenuity through a deep and intricate combat system where anything (from individual components adhering ships to the stars themselves) is a target of opportunity.

Utilize your silver tongue to twist other Empires into submitting under your galaxy-rank wit with a complex and full-featured diplomacy system or wheel-and-deal your highroad to supremacy.
Research deadly new weapons, new engines, shields, and in addition with a research web whose contents are shuffled with every animals of the chase.
Explore vast interstellar phenomenae such as black holes and asteroid belts and feat them for yourself or destroy them to deny your foes.
Match your wits by up to 10 online or LAN-linked opponents, save the of ~ when dawn breaks, and boot it back up at dusk. It isn’t c~ing until you say it is!
Mod the game to suit your playstyle! Your arms, your ships, your rules. Almost the entire game can be modified entirely from one side an editor as simple as notepad. Easily add new models and bit effects to the game with a robust set of out-of-the-box developer tools.

Game features
• Vast, Procedurally Generated Galaxies
- Choose still many systems you desire; you are limited only by the urge of your cpu
- Rich, diverse, planets whose type, size, number of moons, and other characteristics alternate
- Full 3D too much to handle? Flatten maps for ease of interaction
- Alter the Galaxy from head to foot the game with advanced technology
• Intricate Ship Design and Exciting Combat
- Massive ship battles fought in real-time with particle effects and directional damage
- Ships whose individual components be possible to be compromised, destroyed, disabled, repaired, and renovated
- Ships depend on clew components to keep functioning, and failures can lead to catastrophic explosions which can turn the tide of battle
- Add components that modify the demeanor of connected components, such as added health from bulkheads, or faster firing from coolant systems
- Save and load your custom ships and settings to your contour for easy importation and exportation.
- Fully simulated newtonian physics
• Unique Research System
- Unique Web-Like Research scheme with unexpected discoveries around every turn
- Choose between a structured, static web, or a highly varied web each game
- Develop technologies that take the ~ of to different strategies, rather than simply better tools
• Easy to employment interface, complex gameplay
- Govern your planets with a simple yet nervous interface to customize the behavior of your worlds
- Numerous easy-to-employment interfaces which provide quick solutions to specific problems
- Customize the GUI by way of scripting; add new windows, or change pre-existing interface behavior
• Engaging AI Opponents
- Choose from diverse levels of difficulty, with optional ‘cheating’ AIs
- Watch for the AIs to attempt different strategies to defeat their opponents
- Counter their new ship designs, like they adapt their designs to counter your own
- Engage in complex diplomatic interaction with your opponents
• Extensive Modding Support
- Modify data files and scripts in in ~ degree editor as simple as Notepad
- Use developer tools to create scrap effects and configure imported models
- Smart use of AngelScript allows users to bring into being entirely new gamemodes, gameplay, and online experiences
- All files from the base pastime are readily available to learn from
• Multiplayer: Co-Op, Team, and Free-towards-all
- Play with as many competitors as your server can manage, through drop-in-drop-out compatibility
- Supports both internet and LAN revel
- Dedicated Servers
- Standard server controls
- Seamless transitioning: Multiplayer games can subsist saved and then played in Singleplayer and then brought back up in Multiplayer
• Original Soundtrack
- Experience each all original soundtrack by Artem Bank
• Much more to come!
- As time goes ~ward, more and more features, graphics updates, and so on will exist added to Star Ruler. We won’t be satisfied until we’re the most excellent in the genre

Changes:
• [Fixed] Constructions were building at 50% by means of second when out of a resource, rather than 5%. Should fix the “stuck at 97%/99%” issue for some things.
• [Fixed] Ships’ auto-targeting (not shield order) was checking the galaxy’s objects, rather than the local system.
• [Fixed] The AI was not developing its homeworld, putting it at a massive disadvantage early on.
• [Fixed] The Balanced World had an incorrect setting despite cities, which caused problems with the economy.
• [Fixed] Pinned objects were rough when loaded from a save.
• [Fixed] Jump Drives work.
• [Fixed] The camera not at all longer removes objects from the view in small galaxies.
• [Fixed] Pre-loss Order was not being loaded correctly, causing hulls to be hit before armor at times.
• [Fixed] Docked objects weren’t being saved. Saves from older games determination properly show 0 ship storage used.
• [Fixed] BuildPerN and BuildN (at the time that n was larger than 1) were not working.
• [Fixed] A petty check against cheating caused AI worlds to not develop, putting them at some unbelievable disadvantage. Prepare yourselves.
• [Changed] Updated French translation (has text with a view to this version).
• [Changed] Updated German translation (has text for this rendering).
• [Changed] When selecting a governor from the right-click menu, automatically whirl the governor on too.
• [Changed] System Ring color/image is more desirable managed now. (Coloration should match the true ‘owner’ better)
• [Changed] Moved absolute authority bank display to the left of the screen, between the research ticker and the pinned object list.
• [Changed] Jump Drive range has been rebalanced. Larger ships, and larger caper drives, will have longer range.
• [Changed] Improved starting effectiveness of the Targeting Sensors. Fixed their extreme modification factor for large sensors on a tiny gun.
• [Added] Added button below empire bank display to toggle between displaying stored resources and income rates.
• [Added] Added German translation thanks to the community.
• [Added] Added basic Fleets window. (Unstable and unfinished. Press ‘U’ to access)
• [Added] Integrated Planet and Research window upgrades from the UI Mod (Thanks Sajuukhar)
• [Added] The seat-right selection box now shows how many objects are selected in full at the bottom too.
• [Added] Added an “AI Cheats” option. Cheating AIs engender resources from nothing, and can see all systems at all seasons.
• [Added] Movement lines are now displayed when ships in motion are hovered in addition.
• [Added] When multiple ships are selected, use tab to cycle the original target between them (subselection). The primary target will display its change line and will have its info shown in the object info panel.
• [Added] Added default governor type for new planets setting to sway window.
• [Added] Added Italian translation.
• [Removed] Removed some unused data in objects that should shorten memory usage.