Star Ruler v1.0.0.8 (PC/Full/Multi-4)
Star Ruler v1.0.0.8 (PC/Full/Multi-4)
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Star Ruler v1.0.0.8 (PC/Full/Multi-4)
English | PC | Developer/Publisher: Blind Mind Studios | 129 MB
Genre: Real Time Sci-Fi Strategy
Ever wanted to rule the galaxy? Now’s your chance! Take command of a immense interstellar empire and safeguard your species from total extinction. Prove your group ‘ ingenuity through a deep and intricate combat system where anything (from individual components adhering ships to the stars themselves) is a target of opportunity. Utilize your not harsh tongue to twist other Empires into submitting under your galaxy-rank wit with a complex and full-featured diplomacy system or wheel-and-deal your route to supremacy.
Research deadly new weapons, new engines, shields, and besides with a research web whose contents are shuffled with every dauntless. Explore vast interstellar phenomenae such as black holes and asteroid belts and act them for yourself or destroy them to deny your foes. Match your wits with up to 10 online or LAN-linked opponents, save the of ~ when dawn breaks, and boot it back up at dusk. It isn’t from one side to the other until you say it is! Mod the game to suit your playstyle! Your weapons, your ships, your rules. Almost the entire game can be modified entirely from one side an editor as simple as notepad. Easily add new models and whit effects to the game with a robust set of out-of-the-box developer tools.
Screenshot:




• Vast, Procedurally Generated Galaxies
- Choose nevertheless many systems you desire; you are limited only by the send away in haste of your cpu
- Rich, diverse, planets whose type, size, number of moons, and other characteristics change to something else
- Full 3D too much to handle? Flatten maps for ease of interaction
- Alter the Galaxy from end to end the game with advanced technology
• Intricate Ship Design and Exciting Combat
- Massive ship battles fought in absolute-time with particle effects and directional damage
- Ships whose individual components be able to be compromised, destroyed, disabled, repaired, and renovated
- Ships depend on lock opener components to keep functioning, and failures can lead to catastrophic explosions what one. can turn the tide of battle
- Add components that modify the behavior of connected components, such as added health from bulkheads, or faster cautery from coolant systems
- Save and load your custom ships and settings to your side face for easy importation and exportation.
- Fully simulated newtonian physics
• Unique Research System
- Unique Web-Like Research theory with unexpected discoveries around every turn
- Choose between a structured, static textile fabric, or a highly varied web each game
- Develop technologies that be at the head of to different strategies, rather than simply better tools
• Easy to use interface, complex gameplay
- Govern your planets with a simple yet influential interface to customize the behavior of your worlds
- Numerous easy-to-employment interfaces which provide quick solutions to specific problems
- Customize the GUI via scripting; add new windows, or change pre-existing interface behavior
• Engaging AI Opponents
- Choose from variegated levels of difficulty, with optional ‘cheating’ AIs
- Watch for the AIs to try different strategies to defeat their opponents
- Counter their new ship designs, to the degree that they adapt their designs to counter your own
- Engage in compages diplomatic interaction with your opponents
• Extensive Modding Support
- Modify data files and scripts in at all editor as simple as Notepad
- Use developer tools to create iota effects and configure imported models
- Smart use of AngelScript allows users to constitute entirely new gamemodes, gameplay, and online experiences
- All files from the base plan are readily available to learn from
• Multiplayer: Co-Op, Team, and Free-~ the sake of-all
- Play with as many competitors as your server can manage, with drop-in-drop-out compatibility
- Supports both internet and LAN put in action
- Dedicated Servers
- Standard server controls
- Seamless transitioning: Multiplayer games can have ~ing saved and then played in Singleplayer and then brought back up in Multiplayer
• Original Soundtrack
- Experience some all original soundtrack by Artem Bank
• Much more to come!
- As time goes attached, more and more features, graphics updates, and so on will subsist added to Star Ruler. We won’t be satisfied until we’re the superlatively good in the genre
Changes:
• [Fixed] Constructions were building at 50% for second when out of a resource, rather than 5%. Should plant the “stuck at 97%/99%” issue for some things.
• [Fixed] Ships’ auto-targeting (not secure from danger order) was checking the galaxy’s objects, rather than the limited system.
• [Fixed] The AI was not developing its homeworld, putting it at a huge disadvantage early on.
• [Fixed] The Balanced World had an incorrect setting on the side of cities, which caused problems with the economy.
• [Fixed] Pinned objects were exhausted when loaded from a save.
• [Fixed] Jump Drives work.
• [Fixed] The camera none longer removes objects from the view in small galaxies.
• [Fixed] Pre-hurt Order was not being loaded correctly, causing hulls to be suit before armor at times.
• [Fixed] Docked objects weren’t being saved. Saves from older games last ~ and testament properly show 0 ship storage used.
• [Fixed] BuildPerN and BuildN (when n was larger than 1) were not working.
• [Fixed] A inferior check against cheating caused AI worlds to not develop, putting them at ~y unbelievable disadvantage. Prepare yourselves.
• [Changed] Updated French translation (has text in quest of this version).
• [Changed] Updated German translation (has text for this interpretation).
• [Changed] When selecting a governor from the right-click menu, automatically be changed the governor on too.
• [Changed] System Ring color/image is more fit managed now. (Coloration should match the true ‘owner’ better)
• [Changed] Moved dominion bank display to the left of the screen, between the exploration ticker and the pinned object list.
• [Changed] Jump Drive range has been rebalanced. Larger ships, and larger spring drives, will have longer range.
• [Changed] Improved starting effectiveness of the Targeting Sensors. Fixed their greatest modification factor for large sensors on a tiny gun.
• [Added] Added button in the state empire bank display to toggle between displaying stored resources and gains rates.
• [Added] Added German translation thanks to the community.
• [Added] Added basic Fleets window. (Unstable and unperformed. Press ‘U’ to access)
• [Added] Integrated Planet and Research window upgrades from the UI Mod (Thanks Sajuukhar)
• [Added] The buttocks-right selection box now shows how many objects are selected in amount at the bottom too.
• [Added] Added an “AI Cheats” option. Cheating AIs make resources from nothing, and can see all systems at all spells.
• [Added] Movement lines are now displayed when ships in motion are hovered superior.
• [Added] When multiple ships are selected, use tab to cycle the chief target between them (subselection). The primary target will display its motion line and will have its info shown in the object info array.
• [Added] Added default governor type for new planets setting to sovereignty window.
• [Added] Added Italian translation.
• [Removed] Removed some unused data in objects that should shape memory usage.
System Requirements
Minimum (lowest tested):
Operating System: Windows XP, Vista, 7
CPU: 1 Core, 2.0 GHz, SSE2 Support (Pentium 4 and higher)
System Memory: 512 MB
Graphics Memory: 256 MB
Graphics Driver: OpenGL 2.1 or in a superior manner
Screen Resolution: 1024×768 or Higher
Free Hard Drive Space: 500 MB
Download from Hotfile:
Star Ruler v1.0.0.8 (PC/Full/Multi-4)
Latest update: Tuesday, 29, May, 2012
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Download Star Ruler v1.0.0.8 (PC/Full/Multi-4).
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| 9865 | (931 kb/s) | 28/05/12 | ![]() |
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